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Air Inferno
''Air Inferno'' is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom. Like its predecessor ''Top Landing'' (1988), ''Air Inferno'' used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25〔http://www.system16.com/hardware.php?id=656〕 (24 MHz) digital signal processor as GPU.〔 ==References==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Air Inferno」の詳細全文を読む
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